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Devlog
Diorama Break's Kickstarter is 100% Funded!! Thank You!!
May 19, 2026
by
Massimog
Thank you all! I can't wait to show you what we have in store for this game! The campaign isn't over yet though, and we've just revealed some new stretch goals!! Read all about it here: https://www.ki...
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Announcing New "Designer" Rewards for the Kickstarter!
May 07, 2026
by
Massimog
Announcing the addition of new "designer" reward tiers to our Kickstarter campaign!! More opportunities to get your ideas included in Diorama Break! Read all about it here: https://www.kickstarter.com...
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Devlog: How the Dialogue System Works
May 03, 2026
by
Massimog
I've uploaded a new devlog to the blog discussing how Diorama Break's dialogue system was made , check it out here! If you'd like to vote on the next devlog's topic, you can do so on our kickstarter p...
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Diorama Break is LIVE on Kickstarter!
April 28, 2026
by
Massimog
Click here to check it out! Let's all work together to make this project a big success! The first few days are going to be crucial. If you want to help the project succeed, here are some things you ca...
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The Diorama Break Demo OST is out now!
April 17, 2026
by
Massimog
Download it here! https://dioramabreak.bandcamp.com/album/diorama-break-demo-ost-first-break We'll also be uploading it to Youtube over the next week and a half in anticipation of the Kickstarter! Che...
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Demo is out of Beta! Version 1.0.0 Changelog!
April 07, 2026
by
Massimog
The full, finished, still-entirely-too-full-of-compromises Diorama Break demo is here! Here is the big list of changes from the last beta version: Implemented a ton of new sound effects and some new m...
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Version 0.11.1 changelog
March 12, 2026
by
Massimog
Fixed a serious crash during name entry in the intro More analog movement controls when using gamepad thumbsticks Fixed a minor menu flow issue when action targeting with gamepad Fixed an issue when s...
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Version 0.11.0 changelog
March 09, 2026
by
Massimog
Editing pass for prologue and intro dialogue. A bit more polish for some cutscenes. Footstep sounds will now change based on what kind of surface characters are walking on. Added some missing icons to...
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Version 0.10.2 changelog
March 06, 2026
by
Massimog
Fixed a crash that could occur after the final boss...
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Version 0.10.1 changelog
March 05, 2026
by
Massimog
Fixed issues with gamepad controls in the equipment menu Added button prompts to pause menu header...
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Version 0.10.0 Changelog (Gamepad Support!)
March 05, 2026
by
Massimog
Added full gamepad support! Fixed a critical issue that was crashing the game shortly after Kion's fight. Turn can now be advanced with Tab. Added additional control options: Dashing can now be set to...
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Version 0.9.0 changelog
March 02, 2026
by
Massimog
Improved combat timeline hover granularity, individual units and actions can now be hovered, previewed, and selected from the timeline. Adjusted timeline layout slightly to account for this. Improved...
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Version 0.8.1 changelog
February 27, 2026
by
Massimog
Fixed a critical issue with trainee fight that would softlock the game Fixed a crash that might occur when overlapping enemy units (maybe)...
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Version 0.8.0 changelog
February 26, 2026
by
Massimog
Added dialogue log. Logs the dialogue. Improved visibility for overlapping and occluded action targets. Enemy AI now aims directional actions more precisely. A precious item now remains properly lost...
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Version 0.7.1 changelog
February 25, 2026
by
Massimog
1
Fixed some crashes that could occur when a menu selection unloaded the current stage Fixed an issue where the player character would be forced to continue facing their starting direction during certai...
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Version 0.7.0 changelog
February 24, 2026
by
Massimog
1
Greatly improved error handling and logging, callstack is now logged on crash in release builds. Crashes now pop up an error window with the option to copy logs to clipboard. Added outlines to action...
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Version 0.6.2 changelog
February 22, 2026
by
Massimog
Thanks to everyone providing reports! Fixed library interior door collision Elevator should now unload properly when returning to forest entrance Potential fix for shader compilation error affecting s...
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